Sanctum of Dawn (Good)
Marble spires, sanctuaries, and orderly streets. Expect temples, healing shrines, training halls for holy and nature paths, and quests that defend the weak.
Citadel of Ashes (Evil)
Black stone, forges, and shadowed alleys. Trainers for necromancy, assassination, and dark knighthood. Quests favor ambition, subterfuge, and conquest.
Neutral Paths
Some races/classes begin unaffiliated. You may travel before pledging allegiance; beware, both sides may treat you with suspicion.
Life Under Faction War
- Safe zones inside your homeland.
- Enemy guards will attack on sight in opposing cities.
- Faction channels, merchants, and trainers are restricted.